Final - Character ready to be played
Everard 'Snappa' Cairot
Designing a 2D game character
Intent
Goal
Software
Improve artistic skills, gain experience with artistic workflows
A 2D game character, modelsheet & matching character selection screen
Skills improved
- Photoshop
- Digital drawing & sketching
- Analysing art styles/creating style guides
- sketching pose skeletons
- Horizontal/vertical iteration process
- Colours & Using colour schemes
- Cell-shading
- Creating character model sheets
- UI-design & wireframe
- Experience with a production pipeline
- Converting peer reviews & critique into design improvements
Improving artistic skills
Starting from little experience in drawing and artistic workflow processes, this project was to further improve myself in artistic skills. A workflow to use was set to gain more experiences with industry-applicable production pipelines, and through it improve on digital drawing, sketching, use of colours, composition, and more.
Art style & theme
An idea doesn't manifest itself. So, to start off I went on Pinterest, chose a
'Burtonesque' art style to use and created a visual style-analysis guide
(see slideshow above).
Complimenting the reference style, I also needed a theme. I decided to go with
an 'anthropomorphic', 'Noir fiction' theme, having the character resemble a
humanized crocodile as private detective.
Following the composition of a mood/reference board, I started the iteration process.
Designing the character
First up, finding & sketching a set of human poses to use as the base for proportion
iteration. Choosing a combination of dynamic & static looking poses, I iterated on body-part
proportions keeping exaggeration limited.
I selected the most promising iterations to iterate on once more, this time for clothing
and body/face features.
I was not happy with what I had; however, with a bit of photoshop magic, I combined two
of the iterations and converted it into a better quality line art sketch that would become
the base for the final character.
Once the final line art was done, I used it to create numerous iterations of colour schemes
to find the best match. I used photoshop to slightly alter HSV values to create
'sub-schemes' for each colour-scheme iteration. With
some peer-reviewing, I decided on a monochromatic brown/salmon.
I applied some simple cell-shading to finalise the pose, and created the character's
model sheet.
To present the character, I named the character and composed a character-selection screen
using the reference style to create the UI-elements and ensured it compliments the theme.
'Snappa' is ready to solve cases!