Portfolio
Personal Projects
Projects with a focus to learn & expand my skillset
2D - 'Snappa' character
The process of designing a 2D game character 'Snappa'.
3D - Egyptian Carpetmaker
Designing & creating a stylized Egyptian themed building.
Prototype - Blow The Piñata
Designing gameplay whilst learning Unreal Engine 4.
Tool - Editor Splines
A Unity Editor tool prototype to create and edit splines, resulted from production automation needs.
3D - Chamán
Designing the avatar for "Atrapasueños".
Procedural Asset - Bow
Building a procedural medieval/fantasy bow asset in SideFX Houdini.
2D - Monster Bunch
The process of designing a concept of a small set of 2D characters.
Game Prototypes I
Prototyping idea concepts using Unity, focussing on possible problem elements.
Game - Jef's Nightmare
Creating a sidescroller game from scratch in the MonoGame framework.
A&RE - Halo Wars
Analysing & Reverse Engineering the game 'Halo Wars' in Unity.
3D - Low Poly Props
Low-poly props modelled, unwrapped & textured from scratch.
Game - Hexen
Learning intermediate C# using Unity.
Game - Spoofro
Learning Unity3D by remaking 'Spyro'.
Game - Chess
A small project using Unity URP, beginner-level C#, and Shadergraph.
Training Projects | Games
A collection of tiny games created to learn game engines.
3D - Handley Page Type O
Designing & creating a stylized World War I airplane, with hand-painted textures.
3D - Diavola Viola
Designing & creating a WoW-style fantasy weapon, with hand-painted textures.
2D - Circus Escape
Designing 2D art assets & character for a sidescroller game.
Game - Dig Through History
An educational game for 3 Museos Mexico.
Game - Falling Memories
Creating a game from idea to vertical slice, with documentation & pitch deck.
Game - Atrapasueños
Turning 2D artwork into a 3D game.
App - MusicLibrarian
Creating a WinForms app to support 'analogue to digital' music cataloguing.
App - Ping Tester
Creating an Android app to test WiFi / roaming connection quality.
About me
I'm Hannes, game producer
I love all aspects of creating games: Be it art, design, business, tech or management. Having been a part of various industry, personal, and school projects has allowed me to develop and sharpen my abilities as a producer & Agile PM. I have explored XR, PC, and Android platforms using Unity, Unreal Engine, and more. On projects both for B2B as B2C clients.
I enjoy enabling projects and teams to successful deliveries by combining PRINCE2 and/or
Agile (Scrum) practices with a strong holistic understanding of game development.
Being a self-starting challenge seeker with the desire to solve problems often leads me
to contribute to internal improvements and advocating to adapt new technologies. My past career
in logistics resulted in having a strong eye for deadlines, structure & efficiency,
whilst being thorough in everyday tasks. Traits that allow me to be pro-active and
risk-managing.
I believe a good producer is also a good coach, thus I focus extra on working with
teams to create a stable & safe teamflow and culture. Ultimately, my goal is to always
deliver the project on time, with exceptional quality.
Currently based in Ghent, Belgium. I have Majored in Independent Game Production from Howest University. I switched a successful career in logistics to follow my passion for game development.
Aside from playing and creating (indie) games, I'm infatuated by car cultures around the world & Motorsport. I love listening to music whilst imagining new ideas & stories. I'll boot up a social game when I have some free time, or go for an intense workout to let up some steam.
My Skills
Career Timeline
Logistics EmployeeSupra Bazar
Responsible for warehouse upkeep - Loading/unloading trucks - Internal goods distribution - Retail client service, ...
Integrated SecurityLyceum Gent
Successfully completed this extra year of education in private security.
Multi-purpose employeeIntratuin
Garden furniture & plant delivery to clients - Forklift Operator - Warehouse upkeep - Inventory check-in/out - Retail client service, ...
Logistics EmployeeTrizo21
Responsible for, and operating the logistic process starting from aesthetic quality control to sending out shipments. I took care of the upkeep of the stockroom & packaging facilities, operated the forklift, and received/stocked incoming shipments.
Using the CRM software, I was responsible for creating picking lists, splitting/compiling orders, ensuring delivery addresses and order content is correct, …
I provided improvements & optimizations for the stockroom, workspace, and packaging methods.
Digital Arts & EntertainmentHowest University
Bachelor's degree in Independent Game Production.
Internship + Junior Game ProducerTriangle Factory
Follow-up of a VR live-service project in an agile development cycle. I assisted the follow up of several B2B projects, and provided planning/budgeting for future projects.
I operated using Jira, Confluence, and more. I created tickets, epics, filters, and assisted with ticket review and prioritization. I applied professional communication (internal & external), guided team stand-ups, and performed critical playtests.
I added to internal development by restructuring and enriching the knowledge base. I created propositions for software adaptation, pipeline improvements, store bundles, and foreign market product price points.
Project Management Methodologies & PracticesSelf Education
Self improvement studies whilst actively looking for new job opportunities.
I set up and maintained a budgeted & timeboxed plan, derived from a financial budget and desired outcome. I sourced the best-fit courses within budget & requirements, followed by scheduling out the plan and adjusting it on a weekly basis to account for changes.
Certificates obtained:
- PRINCE2® (Foundation + Practitioner)
- PRINCE2 Agile® Practitioner
- Certified ScrumMaster® (CSM®)
- Certified Scrum Product Owner® (CSPO®)
Contact
Got some questions? Want to have a chat about game production? Discuss a project of mine? Feel free to reach out to me through the means below.
For work offers, please contact me by email.
|Open for work
| Dutch, English
| Belgium
|Bachelor Digital Arts & Entertainment, Howest University